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Mcd - Max Crit Damage, calculated by: Attack * Crit Damage.This measures how fast your unit can dish out damage. DmgS - DPS rating, calculated by: Attack * Crit Chance * Crit Damage * Speed.Note that this takes crit chance into account, so lowering your crit chance impacts the Dmg rating because you'll crit less often, which lowers your average output. Measures how much damage your unit will deal on average. Dmg - Average damage, calculated by: Attack * Crit Chance * Crit Damage.Useful for optimizing units where you want a combination of speed and hp/def for tankiness. EHP is a measure of how much damage your unit can take before dying and is useful for rating the tankiness of units. Ehp - Effective HP, calculated by: HP * (Defense/300 + 1).Useful for optimizing units where you want a combination of speed and pure health. These stats you won't see in-game but are various ratings that can help decide between different builds. This panel is similar to the primary stats panel, but applies for calculated stats. This will narrow down your results without having to do another search. Once the results have been generated, you can apply more restrictive filters by changing the numbers here, then clicking the Filter button. The filter will apply on your optimization results after you click Submit. In this example, we're looking for a build with: The left boxes are the minimum (inclusive) and the right boxes are the maximum (inclusive). This panel defines the stats to filter your optimization results by. ![]() Only works when 'Equipped items' is checked. Add finished heroes to this list so other heroes can't steal their gear.
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